World quests are merely available for plenty of time before they're substituted for a different one. They force you to explore the globe and deliver immediate and meaningful rewards on the Buy Warmane Gold.
Once your character reaches level 110, you'll find four methods to progress amongst people: raids, dungeons, PvP (player vs player battles) and -- now -- World Quests. World Quests are timed quests giving immediate, meaningful and useful rewards. These include artifact power (helping to make your weapon a lot more powerful), gold, reputation along with other resources, which can be used to stop you gaining in power.
Since reaching 110, I've exclusively "geared up" by running World Quests. They're simple, often do not take much time to own and, since you'll find usually a good amount of other players out in the globe running them, put in a sense of camaraderie I'd not felt since my conception of Warmane Gold for sale.
Again, as being a guy who recently had his first kid, the option to perform a few quick World Quests compared to having to organize a raid or grind out PvP content articles are oh so welcome. I can play only a number of hours each week and not sense that I'm being left out by players with additional time.