Psyonix Games is a name you might not have heard of before the release of Rocket League, though it's a near certainty that you've played one of the games they've worked on. With contributions to Rocket League Items titles like "Gears of War" and "Unreal Tournament 4," they are no strangers to the ups and downs of game development.
While Psyonix may have been well versed in creating games, they were unceremoniously thrown into esports when a derivative to their multiplayer game Supersonic Acrobatic Rocket Powered Battle Cars (SARPBC) took off in a big way. Rocket League, released on July 7, 2015, has been a hit from the start, reaching 20 million unique players in a little over a year. Its thriving competitive scene began back in its beta with former SARPBC players, and one of the earliest challenges Psyonix faced with Rocket League was building a team to work on the game's development as well as supporting the burgeoning esports scene.