Total War: ATTILA - Longbeards Culture Pack Download] [full Version]

Total War: ATTILA - Longbeards Culture Pack Download] [full Version]

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Total War™: ATTILA – Longbeards Culture Pack

About the DLC:
The Longbeards Culture Pack brings three new playable factions to Total War™: ATTILA. The Langobards, the Burgundians and the Alamans may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

After centuries facing the threat of Roman dominance, these three formidable and warlike Germanic kingdoms are ready at last to sweep forth in expansionist campaigns from their tribal homelands. The Western Roman Empire lies to the South, her border territories weak and ripe for the plunder. With their unique blend of new buildings, battlefield units and faction traits, The Longbeards are poised to exploit the chaos of the age.

In history, these factions would go on to found some of the great empires of the medieval period. Will you marshal their might to forge those empires yourself?

Cultural trait (Barbarian Kingdoms)
New Kingdoms: Building conversion rate -50%

Unique narrative event-chain: The Lay Of Ybor
Playing as these factions will present you with a new series of linked narrative events. The Lay Of Ybor is delivered in the style of a Germanic Saga, in which you direct the actions of a fabled hero through a series of branching narrative choices. As the story draws to its conclusion, Ybor himself becomes available as a general for your armies, complete with traits that mirror the choices you made.

Unique Faction Traits
These factions bear unique traits which differentiate their play-style in the Total War™: ATTILA Grand Campaign.

The Burgundians: Bred For The Hunt
Icy Determination: +10% unit replenishment
Harsh Sustenance: +15 food for every region with poor fertility

The Alamans: Germanic Unity
Frontiersmen: 15% increased melee attack versus romans.
Royal Splendour: +50% to general’s radius of influence in battle.

The langobards: Godan’s Chosen
Emancipators: Number of men recruited from defeated enemy forces is doubled.
The Fury of Our Maker’s Hand: +10% unit morale when fighting armies of other religions.

Unique mission objectives
Players waging a campaign with the Langobards, Burgundians or Alamans will receive a unique series of mission objectives over the course of the campaign. Among these is a new optional objective which offers you a substantial injection of wealth to abandon your settlements and become a true migratory faction.

Unique units
Complementing the Germanic barbarian unit roster, The Burgundians, Langobards and Alamans each have access to a number of unique units in battle:

•Barbed Skirmishers
•Barbed Javelinmen
•Scattershot Hurlers
•Elite Scattershot Slingers
•Burgundian Mounted Axemen
•Barbed Lancers
•Royal Lancers
•Burgundian Axemen
•War Hounds

•Bejewelled Nobles
•Alamannic Scavengers
•Elite Alamannic Scavengers
•Chnodomar's Raiders
•Protectores Defectors
•Captured Cheiroballistra

•Young Wolves
•Godan's Chosen
•Horse Hewers
•Horse Slayers
•Langobard Clubmen
•Scaled Clubmen

Unique buildings

•New ‘Curing’ building chain: Curing Shack -> Smokeshed -> Salt Warehouse

•Court of Countless Kings: level 5 upgrade to Hall of Elders
•New ‘Gem’ building chain: Gem Deposit -> Gem Cutter -> Gem Setter -> Gem Connoisseur

•New ‘Freedman’ building chain: Emancipation Ground -> Freedman Commune
•Beheading Copse
•Court of Godan’s Dance

New Ancillaries
The Longbeards Culture pack features several new ancillaries with which to bolster the skills and abilities of your campaign’s key characters:

•Pforzen Buckle: Siege defence bonus.
•Sacrificial Dagger: Cheaper religious buildings and stronger religious influence
•Godan’s Inspirer: Increases damage and melee skill at the expense of armour
•Benevolent Swindler: Increases money gained from embezzlement.

Faction history

Although occupying the eastern part of central Europe in AD98 and surrounded by other tribal societies, archaeological and linguistic evidence suggests that the Burgundii originated on the Baltic Sea island of Bornholm. By the first century AD however, the Burgundii were active in mainland Europe. As the centuries progressed, they solidified their position as a power in the north and east of the continent. Although defeated by the Romans and surrounded by enemies, as the 4th century begins and the authority of the Western Roman Empire wanes, many tribes have pushed further into former imperial territory. As such the Burgundii now have the chance to move across The Rhine and take their rightful place there – in a world free from the shackles of Imperial Rome!

As the spirited successors of the Suebi the Alemanni intend to forge a new life for their people away from the nomadic terror of the Huns and their ilk. Regarding themselves as Rome’s nemesis despite several defeats – notably at the battle of Lake Benacus – they have nevertheless stripped the empire of much of its western territory and have the collective will to carry on the fight. Led by a tribal confederation of greater and lesser kings, princes and chiefs who claim royal blood, the Alemanni levy a diverse range of Germanic troops to fight for them. Their destiny, however troubled, lies in greatness beyond The Rhine; their tenacity and sheer bloody-minded determination will see their ambition realised!

When the small yet noble Winili tribe faced the vandals, their god Godan declared he would give victory to the tribe he saw first on the day of battle. Seeing the Winili with their women warriors, he asked “who are these long beards?” and awarded them victory. The tribe were from then on known as the Langobardi. Now they live along the river Elbe, far from their roots. Led by their king, who shares power with his people wherever possible, they are a determined tribe who have weathered many storms to achieve greatness. Langobardi history is marked by struggle and bloody conflict, and their future doubtless holds more of the same. Yet the Longobardi will emerge victorious, with renewed strength, to face anything the gods can throw at them! 7ad7b8b382

Title: Total War: ATTILA - Longbeards Culture Pack
Genre: Strategy
Total War
Release Date: 4 Mar, 2015


  • OS: Windows Vista
  • Processor: Processor: Intel Core 2 Duo 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • DirectX: Version 10
  • Storage: 35 GB available space


I find it hard to recommend this. While it adds depth to the base game, I can't quite shake the feeling that this should have already been in the game at launch, and doesn't represent value for money.

In addition, there are maybe 6 "unique" units, but they are largely swamped by the completely generic "spear levy" or "generic warband" type of units that every non-Roman faction seems to have.

For me this should have been FreeLC, or maybe \u00a32 at most. Sadly CA seem intent on giving us games 50% complete and selling the rest to us at extortionate prices. Shame, as they used to be one of my favourite companies.. The add-on was a waste of money; barely any units, 3 factions that pretty much had the exact same thing as every other germanic tribe and is a bigger waste of money when the company pulled a money grab. I wouldnt reccomened. I understand why people are annoyed about this DLC. They feel that this should've been in the base game, and that they've been cheated. To some extent I agreed.

However, having spent some time playing this DLC, I feel the content is justified for the price.

The campaigns for the add-on germanic factions are different and interesting. They are not just re-skinned versions of the Saxon or Frank campaigns. The new units are different enough.

There is anouther review here complaining about Spear Levy and generic warband type units. For that I would like to point to Total War: Shogun 2. Do you remember the unit differences there? There weren't any. Everyone got Yari Ashigaru and Bow Ashigaru at the start and that was it. Attila is, without a doubt, an improvement on that. Yes, the germanic factions have similar units, but they are not the SAME units. They may look the same, or have the same name, but they are statistically different, in the same way that Chosokabe Bow Samurai were different to any other Bow Samurai in Shogun 2.

Having said all this, it'll eventually go on sale like all things on steam, so if you can wait get it then. It's certainly not a waste of money though.. So despite what some mindless fanboys want to say of this DLC, I've actually opened it up with mod tools and taken a look at the core of it. It's \u2665\u2665\u2665\u2665\u2665\u2665 as \u2665\u2665\u2665\u2665. Factions have barren rosters for the most part, Alaman's Bejewelled Warriors refer to themselves as Lombard Champions, the info cards for certain Langobard troops make reference to Alaman's use of said troops but Alamans do not get said troops.
Furthermore, some idiot dev done goofed while coding the height scale of the troops, so they look tiny compared to other germanic troops ingame.

Unlike the Viking Forefather's DLC, the new factions also don't get any unique officers(Note, I'm not talking about faction leaders), they're the same as the generic german officers. Note, I said generic germans. Franks, Saxons, and even the Goths get their own unique officers.

The Burgundians only get 1 melee troop, the noble germanic swords. Otherwise, they get a new 2 handed axe troop, a couple skirmishers, and a couple cavalry troops, and a warhound unit, side from the generic germanic troops. Also, the voice set for the lancers implies they were originally intended for the Langobards. I've also double-checked via units_to_groupings_military_permissions_table. Their roster is super incomplete. This whole DLC set is incomplete.
Proof: http:\/\/\/sharedfiles\/filedetails\/?id=405115974<\/a>

Some fanboy gobshite wrote in saying, "Even if some of the troops have the same name, they have different stats! ^____^" No, sorry\u2665\u2665\u2665\u2665\u2665\u2665 they don't.

Basically, this feels like content cut from the game and handed to a seperate department(for exploitin dat DLC) that then forgot which factions were supposed to get what troops. Sloppy as ever, Creative Assembly, ya\u2665\u2665\u2665\u2665\u2665\u2665\u2665 I hope someone mails you some dog\u2665\u2665\u2665\u2665\u2665\u2665for what you've tried to charge people for.. Yes, I do agree that this got released way too early. Yes, I do agree that it feels like a money grab. However if I have to put all feelings aside and just take a good look at the content of the DLC, it's quite good.

The new buildings are quite cool, the number of new units is good (compared to the vikings) and I like the fact that they made some sort of sub-unit types. (Horse Slayers, Scavengers, Scattershots). the new traits and Ybor events are a nice addition as well.

This is the Culture Pack with the most content we have seen in Total War so far, and I enjoy it, but still. Too early.. Basically all the same units as the other available factions. Another shameless cash grap by Creative Assembly and\/or Sega.. .....................\/\u00b4\u00af\/)
........('(...\u00b4...\u00b4.... \u00af~\/'...')
..........''...\\.......... _.\u00b7\u00b4
..............\\.............\\.\u2665\u2665\u2665\u2665 the dlcs. Definietly worth it, the "Lay of Ybor" mechanic is the best part of this DLC, making it the best DLC for Atilla I have tried so far.. ......................\/\u00b4\u00af\/)
...................\/....\/.................... _____..._........_____
.............\/\u00b4\u00af\/'...'\/\u00b4\u00af\u00af`\u00b7\u00b8............|..__.....\\|...|......\/... ___|
........('(...\u00b4...\u00b4.... \u00af~\/'...').........|..|....|....|...|.....|...|
.........\\.................'.....\/...........|..|__|....|...|__ |...|____
..........''...\\.......... _.\u00b7..............|_____\/|______\\_____|
..............\\.............\\. it was a money grab :(

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