Title: Silver Grapple
Genre: Action, Adventure
Jamie Rollo, Tom Campbell
Release Date: 25 Aug, 2017
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Such a disappointment. The game starts really cool with that Cave Story vibe thanks to the graphics and some really nice music. I was enjoying till the gameplay started. First of all the grapple dosnt work very good with the keys i was expecting using the mouse; but anyway thats not an important problem at least to me ( i beat The End is Nigh at 152%... i mean im good at platform games ). The REAL problem: camera is too close to the character for this kind of gameplay. You cant see where you are going to grapple or where you are going to fall, so its basically trial and error. I thought using the map will help but its really hard to calculate distances with it and even if it was useful thats not the kind of gameplay im looking for.. 10\/10, best flying through the air 300 times and throwing controller simulator 2017.. Goodness, where do I begin?
Grappling in Silver Grapple is as fun as it looks. The controls are tight and polished, allowing you to a large amount of control over your character's position and speed.
The level design in Silver Grapple is equally excellent. Paired with tight controls and satisfying grappling physics, the levels test both your skill and knowledge of game the physics. The levels are always fair to the player. Instantaneous respawns, generous checkpoints, and the ability to warp back to your checkpoint if death is inevitable all help keep the game pace very fast. Deaths are not punishing, but expect to fail repeatedly. When levels are properly executed, at it's best Silver Grapple makes you feel like a proffesional acrobat.
The story and lore in the game were deep enough to get me invested, although are completely optional and secondary to the gameplay. The ost in Silver Grapple is also worth mentioning, as the chiptune soundtrack accompanying the gameplay was very pleasing to listen to. On a visual standpoint, the game environments aren't the flashiest or most well developed. However, I don't believe this to take much from game enjoyability, as the player animations are smooth and satisfying to watch again and again.
Silver Grapple is the most suprising indie game I've seen released this year. If you enjoy difficult yet rewarding platforms like Super Meat Boy, or if the trailer interests you in any way, I certainly reccomend the purchase.. First of, I want to point out that it really pains me to click the thumbs-down button on this game. I really wanted to like it and I did enjoy it for quite some time. The Cave Story like graphics and story telling, my unfounded love for Grappling Hooks. It seemed like the perfect game for me! Unfortunately, it soon turns into a massive exercise in frustration. Obviously you want your game to get more challenging as time goes on, but there's hard platforming and there's actively spiting your player.
The camera is too close to your character, which makes it hard to judge where you're falling, where you're grappling and most importantly, when you have to grapple. As an example, the game makes you jump very high on a jump pad, so you falling back down can build up momentum. It then expects you, as you're falling down at full speed and can't see where exactly you're going, to grapple on to a one or two tile high wall and release the grapple button after the exact amount of milliseconds to not either smash against the ceiling (and lose all your momentum in the process) or slingshot yourself at a downwards angle which also results in your death.
Thankfully, the checkpoints are placed reasonably fairly, so retrying the jump isn't awful. However, there's only so many times I want to bang my head against the wall (in this game, sometimes literally) before I get tired and frustrated with something. Later on, the game requires you to make multi part jumps. Build up momentum, slingshot yourself upwards without losing too much momentum, grapple onto the next thing and so on and so forth. You get the idea. After retrying the first part of the jump 20 times, I'm so surprised to finally make it through that first part that I completely fumble or miss the next part, making me start the whole ordeal from the beginning.
After about 100 tries I finally manage to chain all the required parts together and make it through the room. There's definitely a feeling of elation and happiness when you finally make it but for me, it was more relief to finally be done with that crap than anything else. If you ask me to redo that room again, it'll probably take me another 100 tries. I never feel like I get better or learn anything, it more or less feels like chance and luck to finally make it through a room.
I'm currently stuck on a room where two lasers overlap and I seriously have no clue whatsoever what I'm doing wrong or what to do to get past it. And frankly, at this point I've lost almost all motivation to try.
If you have an extremely high tolerance for frustration and don't mind retrying things up to 100+ times, feel free to get this game. If you don't, I'd stay away.
Edit: I also want to mention that the lack of resources or help for this game don't do it any favors whatsoever. This is obviously not the developers fault at all, but there's hardly any discussion in the Steam Forums, there's no YouTube videos (except for a couple of speedruns that skip like half the game) and there's no Community Guides either. Just looking up how to get through a room is next to impossible so unless you figure stuff out yourself, you are completely and utterly SOL.. An overlooked gem. Challenging but fair platforming with tight controls and liberal checkpoints to minimize frustration, similar to Celeste. Metroidvania-flavored level design and upgrades, storytelling and presentation reminiscent of Cave Story. And a really good grappling hook.
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