Runescape gold is just the biggest changes: Runescape has also received around 650 other attribute updates in that time, and of course innumerable patches and fixes which have been deployed. The simple fact that Jagex removed the Wilderness for 3 decades still feels like an insult into some previous self - even though I wasn't playing at the time.
In spite of all of the updates, slipping back to the same old regime of milling resources and sprinting to the closest bank to market them is eloquent.
My experience of Runescape at 2006 was mainly this: grind for hours, purchase a few shiny new equipment, smash computer keyboard upon realising my battle level wasn't enough to equip it, grind combat degrees, equip gear, get murdered in the Wilderness, lose shiny new gear, replicate. Every month or two I'd decide it was time to start a new accounts, inspired by some expert build I'd seen or a inexplicable urge to live a simple life and become some sort of fabled hermit. Frankly, 12-year-old me believed that would be a fun thing to do.
Logging into Runescape is like coming home to discover your parents have turned into runescape gold 2007 without telling you, and they absolutely refuse to state exactly what happened to a beloved Brassica Prime. Initially you might sulk and long to get the dog that was, but soon enough you begin to observe the pet is stunning when compared with its haggard predecessor. It does all kinds of new tricks, it's charm and character, heaps of endgame content and does not have to be fed or walked as often.
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