Rube Works: The Official Rube Goldberg Invention Game Best Crack

Rube Works: The Official Rube Goldberg Invention Game Best Crack

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About This Game

The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate whimsical style by creating hilarious machines. Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal. The more creative your solution the better!

From award-winning designer David Fox, co-designer of the classic LucasArts graphic adventure games Zak McKracken and the Alien Mindbenders and Indiana Jones and the Last Crusade: The Graphic Adventure as well as one of the first Lucasfilm Games titles, Rescue on Fractalus! plus SCUMM scriptor on Maniac Mansion.

Rube Works is widely adopted by a growing number of elementary and middle schools and is fast becoming one of the years favorite educational games. Aligned with CCSS (Common Core State Standards) and NGSS (Next Generation Science Standards), Rube Works is a standout app that effortlessly bridges the worlds of gaming and education.


  • Only official Rube Goldberg game, based on his original cartoons
  • 18 Challenging Puzzles
  • Beautiful Graphics
  • Aligned with CCSS/NGSS
  • Text in English, French, Italian, German, Spanish

More Reviews

  • “…Electric Eggplant has done a great job converting Rube Goldberg’s work” —Pixelvolt
  • “If you like building crazy contraptions, you’ll love this [game].” — c|net
  • “Rube Works puts a fun twist on learning.” —Common Sense Media
  • “A challenging and fun game that can also teach the user about physics and logic, while not appearing to be an educational [application]. Rube Works makes the iPad a great learning tool and I highly recommend this beautiful and well made [game].” —iPhone Life
  • “Highly recommended!” —The iMums
  • “There’s hardly a better game on Android than Rube Works right now” —AndroidSPIN

Also available for iPad, iPhone, iPod touch on the iTunes App Store and for Android on Google Play and the Amazon App Store.

More information at

Designed and Produced by Electric Eggplant. Engineering and Art by Kalani Games. Produced by Heirs of Rube Goldberg. (Originally published with Unity Games.)

Founded by David and Annie Fox in 1992, Electric Eggplant has consistently garnered kudos on its games, educational software, and books and apps for kids, tweens, and teens. David began his game design career in 1982 at Lucasfilm Games (LucasArts). During his decade there he helped invent the classic point-and-click graphic adventure genre. David is the Game Designer and Executive Producer on “Rube Works”.

Kalani Games is a game design & development studio in Austin, Texas. Founded by industry veteran, Kalani Streicher, Kalani Games has developed games for mobile, social and online platforms, pushing the boundaries of original, innovative and new game play experiences.

HRG (Heirs of Rube Goldberg) is a family-run company led by Rube’s granddaughter, Jennifer George. Their mission is to raise awareness of Rube’s work and to license the intellectual property to appropriate entertainment and media partners who will remain true to the spirit of her grandfather’s legacy. HRG works in tandem with RGI (Rube Goldberg, Inc), the non-profit arm whose mission includes education outreach programs for students and tinkerers of all ages through Rube Goldberg Machine contests around the globe. b4d347fde0

Title: Rube Works: The Official Rube Goldberg Invention Game
Genre: Casual
Electric Eggplant, Kalani Games, Inc., HRG (Heirs of Rube Goldberg), Unity Games
Electric Eggplant
Release Date: 19 Apr, 2014


  • OS: Windows XP Service Pack 2
  • Processor: Pentium 4 - 1.3 GHz or better
  • Memory: 1 GB RAM
  • Graphics: 256MB graphics memory
  • DirectX: Version 9.0c
  • Storage: 210 MB available space


rube works the official rube goldberg invention game. rube works rube goldberg invention game

The price is a reasonable $4.99 on Steam. Android and iOS users can get it for two dollars. It only took me a couple of hours to complete with the occasional glance at youtube. If you don't look for help, or want to earn all of the possible achievements there is some re-playability but not too much.. Not educational. The physics aren't realistic, and often don't make any sense. The English "narration" has bad grammar and is dull. There is no music. The interface isn't reliable, students often have trouble selecting items.

If you want fun and cute find Contraption Maker. If you want something a bit more difficult than that for older students look for the Crazy Machine series.. Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website\" target=\"_blank\" rel=\"noopener\" >http:\/\/<\/a> for history lessons). Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay.

Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5\/10.
. Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.. Not educational. The physics aren't realistic, and often don't make any sense. The English "narration" has bad grammar and is dull. There is no music. The interface isn't reliable, students often have trouble selecting items.

If you want fun and cute find Contraption Maker. If you want something a bit more difficult than that for older students look for the Crazy Machine series.. For what it it, it's a very fun game. it's a port of the mobile version but it looks great on PC thanks to the cell shaded look.

The puzzles itself are fun and based on existing Goldberg contraptions. there's 18 in total.

Some of the physics can be slightly finnicy from time to time, but not game stopping.

For the money it's a fun little experience.. Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.. If anyone remembers watching the old Looney Tunes cartoons where some crazy contraption was created to cause mayhem to some unsespecting character, you'll enjoy this game. And if you didn't, you'll still enjoy it!

I never knew of the mobile version, so I went in pretty new. I can see how it was a mobile game based on how the controls worked, but it wasn't too difficult using a mouse. The developer might be looking into options to make it a bit more mouse friendly, but it didn't take away any enjoyment from playing it.

The game can be addicting like chips, so you might go through it quickly just to get that "one more" puzzle done, so I try to play only 1 or 2 puzzles a day to extend my enjoyment from it.

Very fun game to play at a great price and across three platforms.

Now, excuse me, I have to find a cat, a rubber ball, some cheese, a hamster, wet socks, a plate, some string, and a scale...I seemed to have misplaced my keys.

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