Genre: Action, Adventure, Indie
Release Date: 27 Feb, 2018
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Bueno primero que nada me gust mucho el mensaje que dej al final el juego. No me lo acab antes por problemillas personales pero la verdad es un juego slido. La trama es consisa, los lugares, personajes, jugabilidad tambin lo son. Agarr una base bastante buena que es Okami/Zelda, para dar un muy buen juego. Claro que tuvo sus problemillas de glitches aqu y all, tambin mi control de xbox no ayud mucho a la larga. Pero en verdad me encant. Por fin algo de cultura del norte de Mxico donde nos tienen medio olvidados en ese aspecto. Espero ms juego de ustedes, no sirvo para dar criticas jajaja. Igual si me gust bastante y se los recomiendo. el juego solo te lleva de la mano al principio y ni tanto, solo lo ms bsico.. I found this game to be very entertaining and I highy recommend it.. I did get the game on sale (got it for $16), so keep that in mind. Overall a solid experience, the story is nothing super deep or thought provoking, but is more than enough to keep you invested, and the interesting culture of the Tarahumara people make the collectables well worth backtracking to previous areas to grab, as well as give an original and facinating setting. The combat is fun, fast, and challenging enough, although I did find a few of the boss fights to be fairly easy. The graphics are simple and beautiful, and the music really fits the areas you explore within the game. The love and passion from the devs really shines through in this game. Pros: -Fast, Fun, and Simple combat -Beautiful graphics and solid music -Neat insight into the Tarahumara people -Good use of the game's mechanics within bossfights and level exploration Cons: -Fairly easy bossfights for the most part (I didn't experience a single game over in my playthrough) -Platforming can be somewhat tricky due to the sheer movement speed -Simplistic story (can be taken as a good or bad thing) -The consumables seem a little too easy to get, and result in them being a little too powerful for the situations you'll usually end up in Overall: This game is definitely worth playing, especially if it is on sale. Its a 6-7 hour experience, and its one you won't regret.. Best trade deal in the history of trade deals.. This is one of those games where if you know what you're getting into, and you're a fan of adventure hack'n'slash, you'll enjoy your time with it. Honestly, though, this should be a $15 game for the length and level of polish. Not to say that it isn't good, i actually find it very endearing with the art style and mechanics, but a few things could have been better. Combat isn't actually bad, as it's deliberate, just in need of a bit more attack diversity (i explain further in). People complaining about it not feeling right don't seem to be approaching it the proper way. It's more Dark Souls than it is Zelda, at least in terms of feel. I DO feel a Lock On function should at least be an option (easy mode? maybe?) for a Zelda playstyle. The heavy attacks should be tweaked a bit more, dealing way more damage. As it stands, it doesn't make much difference if you manage to land one, so you can technically get by using it just to guard break Spear throwing, for how fast everything is happening, should lock on a bit faster, giving priority to flying enemies. Even when you play strategically and place yourself outside of a cluster, aiming for the one flying enemy tends to take too long and the mob encircles you again. I loved the look and style of the game, it really feels unique, and it's refreshing to see more games take on the folklore of other cultures. I hope the developers produce a sequel or a spiritual sequel, with more far reaching game play concepts. P.S. I love spear users in games, and it's frustrating that there aren't more games that utilize the weapon more. So this also gave it an extra boost in my review.. I found this game to be very entertaining and I highy recommend it.. I had a chance to see Mulaka at PAX and was excited to pick up a copy on release day. The action is fun and the character's vision feature helps keep you moving from place to place without unecessary guesswork. The gameplay incorporates familiar third-person mechanics (jump/dodge/sprint) with combat abilities (light/heavy attack). The camera system is pretty seamless and it never feels like you're fighting for control of the camera. Visuals are great as the flat shading approach works really well with the source material. I really like what I've seen so far.
New picture mode now available in Mulaka! : Hello, PC Master Race! Many of you have praised the visuals of Mulaka and shared some gorgeous screenshots on social media. We love those, and we want more! If you enjoy picture modes on video games, its your lucky day! Mulaka now lets you enter picture mode at anytime! The update is available as of TODAY! To enter the new picture mode, all you need to do is pause the game, and the button prompt will show up in the upper left corner. That same input will activate the picture mode at anytime during gameplay. We'll be looking forward to your screenshots on social media.. Mulaka is now available for macOS! : Hello, Steam community! After a few months of working hard on Mulaka's portability, today we are very happy to announce that macOS joins the catalogue of platforms in which the title is now available. As a small independent studio, we are thrilled to see gamers of all kinds playing Mulaka in their platform of preference. As of today, macOS users will be able to embark on an adventure in the mythical world of the Tarahumara and face off againt the challenges that only a true Sukuruame can beat.
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