Into Blue Valley Activation Unlock Code And Serial

Into Blue Valley Activation Unlock Code And Serial


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About This Game

Into Blue Valley is a first-person short exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glimpse into the subdued environment that is being explored.

As the footage unfolds, it soon becomes clear that the bittersweet majesty of Blue Valley offers more than a forgotten tale of abandonment and that the person recording this footage is not alone in their journey.

Successfully Greenlit by the wonderful Steam community in just three weeks.

Controls:


WASD to move.
Mouse for camera input.
Left click to interact. 7ad7b8b382



Title: Into Blue Valley
Genre: Adventure, Indie
Developer:
Ryan Javanshir
Publisher:
Ryan Javanshir
Release Date: 24 Dec, 2014



English



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I knew that this is very short and that it will be nothing special at all, but also in technical matters this game is very flawed.

1. In this short play time I accidentally clipped through objects and got stuck several times.
2. The camera is moving up and down all the time if there are just tiny stones on the ground. This made me feel sick and it seemed laggy although it wasn't.
3. Rocks are slightly transparent.
4. Heavy performance drop in a scene shortly before the end
5.Also, I might be picky, but the wells are just placed flat on the ground so there is no actual deep hole to see.

One good thing is, it didn't crash.

Apart from that I had problems with the controller support, but that's just a usual Unity thing and I knew how tro fix that.. If you easily get motion sickness this game is just not for you.<\/i>

This game is an example of lazy developers.

The audio is terribly optimized, extremely loud and the developer doesn't seem to understand how to level sounds differently.
Some sounds are very low, some are deafening.

The game plays in windowed mode and if you have 2 monitors it will launch in the middle of both screens.

Objects in the games are poorly made and poorly placed in the game.
Tons of objects, like trees, are above the ground, tons of objects lack collision models, making it so you can walk through a bunch of stuff.

The game has terrible performance, and the game isn't even that good-looking yet it suffers from FPS problems and stuttering.

The game has a bunch of small things on the ground that stops you from moving forward, typical bugs like that.
This game would greatly benefit from voice acting, it doesn't have any.

The game does have some things I found neat and would like to see in a properly made game, like the found footage style of gameplay sounded really fun but it's terribly done in the game.



This game doesn't deserve your attention.
It hasn't received 1 bug fix since launch, it is extremely overpriced for the small amount of content you're getting, coupled with all the bugs and just terribly lazy development makes this game terrible and not worth your time or money at any price point.. The premise of the story is that a friend of yours has come across an old VHS tape of a person who is exploring a town known as 'Blue Valley' whose town people have mysteriously disappeared. Your friend comments on this tape as you watch it together, a tape which for some reason you can control what it sees? The big mystery of why everyone is dead? Why there is a massive temple hiding an extra-terrestrial tree? Why do vanishing people want the camera man dead? And why a camcorder seems to have infinite power on zero battery life is never really explained? Hence the whole walking around adventure seems rather pointless at the end. NOTHING is answered.

The even bigger mystery which this game offers which I would really like solved is this ... Why is there even ONE positive review to this game when there clearly should be NONE whatsoever. Why do you ask? Well let\u2019s start with the fact that the programming is so bad you can walk off cliffs, get stuck in stair wells, see through boulders, become one with a picket fence and have the game have a psychotic crash causing reboot for absolutely no reason. Should I continue???

The whole cheap gimmick of 'found footage' does not work. You NEVER really feel that you\u2019re a part of anything. Why? Because your brain should have enough common sense to tell you that you should not be able to control VHS footage found. On top of this, the developer has sacrificed voice acting for flashing written messages on screen like cheaply done subtitles which just ruins any moment of realism.

The objective of just walking around a town to discover how many bugs you can find does not make good entertainment. The only puzzle in the game is to find eight objects with the word 'obtain' visually placed over the top of them. This again ruins any feeling of realism you may get. You need to place the aforementioned items on the eight podiums in the temple. A secret stairwell will then appear which sends you to an ice dungeon that houses a gigantic tree. This tree has a stairwell\/ portal which apparently leads to a beyond. It's really not hard to find 8 objects which have big words 'obtain' over them, but still you will somehow probably more likely find bugs before you find the objects in question.

The game was made, rushed, botched and forsaken by these people www.kuchalu.co.uk\/\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.kuchalu.co.uk\/<\/a> . I really don't get it? Are we that starved for good games that we will now give a thumbs up if a developer at least gets one thing right? While the musical score is good, it sadly gets drummed out by the snow storm? Likewise, while the graphics are top-notch, they're effect has little positive impact since your experience will be constantly jarred by bugs and badly developed game play.

How can one admire a flower in a paddock of muck and mire???

Seriously the game is so pointless since it doesn't answer a damn thing and is so badly orchestrated in coding that the game sent me into a blue depression. With half-hearted presentation and sparse narrative, and a cold meaningless setting with nothing really important to say left me deeply saddened and plagued with only one question \u2018how do I get out of this Blue Valley they have put me in?\u2019

Complete game below to settle your curiosity\u2026

https:\/\/youtu.be\/VNmQqYc6mgo<\/a>

If you enjoyed reading this review please subscribe to my curator page. Thanks...

http:\/\/store.steampowered.com\/curator\/6843548\/<\/a>. The premise of the story is that a friend of yours has come across an old VHS tape of a person who is exploring a town known as 'Blue Valley' whose town people have mysteriously disappeared. Your friend comments on this tape as you watch it together, a tape which for some reason you can control what it sees? The big mystery of why everyone is dead? Why there is a massive temple hiding an extra-terrestrial tree? Why do vanishing people want the camera man dead? And why a camcorder seems to have infinite power on zero battery life is never really explained? Hence the whole walking around adventure seems rather pointless at the end. NOTHING is answered.

The even bigger mystery which this game offers which I would really like solved is this ... Why is there even ONE positive review to this game when there clearly should be NONE whatsoever. Why do you ask? Well let\u2019s start with the fact that the programming is so bad you can walk off cliffs, get stuck in stair wells, see through boulders, become one with a picket fence and have the game have a psychotic crash causing reboot for absolutely no reason. Should I continue???

The whole cheap gimmick of 'found footage' does not work. You NEVER really feel that you\u2019re a part of anything. Why? Because your brain should have enough common sense to tell you that you should not be able to control VHS footage found. On top of this, the developer has sacrificed voice acting for flashing written messages on screen like cheaply done subtitles which just ruins any moment of realism.

The objective of just walking around a town to discover how many bugs you can find does not make good entertainment. The only puzzle in the game is to find eight objects with the word 'obtain' visually placed over the top of them. This again ruins any feeling of realism you may get. You need to place the aforementioned items on the eight podiums in the temple. A secret stairwell will then appear which sends you to an ice dungeon that houses a gigantic tree. This tree has a stairwell\/ portal which apparently leads to a beyond. It's really not hard to find 8 objects which have big words 'obtain' over them, but still you will somehow probably more likely find bugs before you find the objects in question.

The game was made, rushed, botched and forsaken by these people
www.kuchalu.co.uk\/\" target=\"_blank\" rel=\"noopener\" >http:\/\/www.kuchalu.co.uk\/<\/a> . I really don't get it? Are we that starved for good games that we will now give a thumbs up if a developer at least gets one thing right? While the musical score is good, it sadly gets drummed out by the snow storm? Likewise, while the graphics are top-notch, they're effect has little positive impact since your experience will be constantly jarred by bugs and badly developed game play.

How can one admire a flower in a paddock of muck and mire???

Seriously the game is so pointless since it doesn't answer a damn thing and is so badly orchestrated in coding that the game sent me into a blue depression. With half-hearted presentation and sparse narrative, and a cold meaningless setting with nothing really important to say left me deeply saddened and plagued with only one question \u2018how do I get out of this Blue Valley they have put me in?\u2019

Complete game below to settle your curiosity\u2026

https:\/\/youtu.be\/VNmQqYc6mgo<\/a>

If you enjoyed reading this review please subscribe to my curator page. Thanks...

http:\/\/store.steampowered.com\/curator\/6843548\/<\/a>. I wanted so badly to recommend this game. It's got a really cool concept and set up, the world design and music are fantastic, but there's a few significant drawbacks:

- Really limited interface and front-end options - no option to adjust mouse sensitivity or reverse y-axis
- Movement feels like it's frequently having trouble getting around terrain, even if you don't get completely stuck
- Very short (play through for me was 25 minutes, and I took my time)

Devs, if you're listening, the reviews are full of (mostly) wonderful advice to improve this game. With a little more polish and a lower price, this would be recommended for sure. Please keep creating because you're so close to making a hit!. Into the Blue is a neet little game you can play for 30 to 60 min.
For an Indiegame it looks pretty decent.

Now I thought it would be like an open World exploration-game, where you can do whatever the hellll you want to do,
but it didn't turn out that way.

In fact it was pretty strict forward lettting you almost give none of the choices to you.

of course, you can leave the road you are supposed to walk, but it doesn't get you anywhere or it just loops ya back.

the Game is Fun for the moment, but If you get stuck at some point, it gets almost unenjoyable.

Personally I enjoyed that one Hour I played it, but it was not worth it the 10\u20ac I have put into this, meaning i won't give it a positive Feedback.. No option to invert Y-axis and does not work with Polynomial or Sakasa.

A couple years ago the developer promised an update to remedy this and it never happened.. Into the Blue is a neet little game you can play for 30 to 60 min.
For an Indiegame it looks pretty decent.

Now I thought it would be like an open World exploration-game, where you can do whatever the hellll you want to do,
but it didn't turn out that way.

In fact it was pretty strict forward lettting you almost give none of the choices to you.

of course, you can leave the road you are supposed to walk, but it doesn't get you anywhere or it just loops ya back.

the Game is Fun for the moment, but If you get stuck at some point, it gets almost unenjoyable.

Personally I enjoyed that one Hour I played it, but it was not wort...



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