In the last few weeks, the two arenas that previously featured erratic terrain have been phased out and replaced by flat fields. (Update, 9/1: For clarification, the original versions of the maps, hills and all, will still be available in private and offline matches.) According to Psyonix creative director Corey Davis, the alternate arenas didn’t offer enough strategic differences to offset interfering with player’s muscle memory, which is key to Rocket League Crates making the big plays and scores Rocket League is known for. Through social response and internal testing, the team saw that the varied terrain was not well-received, the same way Paul Pogba might have complaints if massive hills erupted on-field during a Premier League match. As Davis notes, the team tried several methods of keeping these arenas in, but in the end, consistency was always the most important factor.
“We didn’t have a strong belief in the future of different layouts given our internal explorations and the mixed success of our ‘Rocket Labs’ arena testing playlist,” Davis told Compete in an email. “And ultimately we think Rocket League has a lot in common with traditional sports where standards give players and teams the consistency they need to truly master things.”