There will be a time for peace in the galaxy, where life-forms can skip through the fields and read poetry, unworried by the threat of war, but this is not that time. There will be a time for song, time for cakes, time for long afternoon strolls, but this is not that time. There will be time for love, time for joy, time for writing that novel you know you have in you somewhere, but this is still not that time.
This is a time for war. Huge war, galaxy-spanning war, where the cries for mercy from the citizens of captured worlds will reverberate around the bridge of your flagship. A time for honor, for glory, for huge profits for people in the defense industry. This is a time for galactic conquest.
Title: Gratuitous Space Battles: Galactic Conquest
Genre: Strategy, Indie, Simulation
Release Date: 11 Feb, 2011
gratuitous space battles galactic conquest
I usually love these kind of game modes, but this one is too severely flawed.
You have to be online to play, if your internet drops the game crashes.
There is no way to tell what forces are on a planet before you attack so you guess what to attack rather than using any tactics.
There's a retreat button but it's bugged and causes your entire fleet to explode even if you retreat before a single shot is fired and it takes a long long time to rebuild.
You can't design or modify ships, you have to exit to the campaign to design a ship from the main menu, then load your gamr and load the ship (wtf).
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