Cityglitch 32 Bit Crack


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About This Game



Glitches are trapped in the city! Go city witch, fly between rooftops to light the ancient runes of power. Light them to complete the ritual and set the glitches free.

Beware! Glitches take on many forms. They haunt the rooftops as traps, spooks, and dark things that skitter. Scaredy cats will block your path and fearsome beasts will face you. Learn their movements to outwit them, and you'll progress to new cities with new challenges.

Cityglitch is a game of small, bite-sized puzzles. Take turns moving around the board as glitches move and react to you. If a glitch catches you it will restart the level, but don't worry, with each attempt you'll learn more clues to complete it. Cityglitch starts with simple puzzles but ramps up quickly to challenge you!

How to play:


  • Each puzzle is a 5x5 board of tiles
  • Press on your character to see available moves
  • Click to move to any tile that you can reach
  • You can move any number of tiles in a straight line (like a queen in chess)
  • Pass over runes to light them
  • Light all the runes to complete the level
  • Avoid enemies by understanding their movements
  • Use UNDO to go back one turn
  • Use RESTART to try the level again
  • Complete levels in the fewest possible turns to master them

Features:


  • Simple point and click controls
  • Easy to play but offers deep challenge
  • 95 tricky levels across 7 cities
  • Fierce boss encounters
  • Big shimmering pixels and glitchy shaders
  • Synthy atmospheric soundtrack
  • Steam achievements
  • Optional turn count display with mastery goal
  • Optional low graphics mode, with reduced shimmering
  • Easily resizable window: play while watching streams or queueing for games

Developer Note:


Mindfungus is four friends making games together. We like to make small games with our weird art and music. If you like retro puzzle games with vibrant pixels, simple movement and devious challenge then Cityglitch is for you.

If you have any problems playing the game or just want to say hi then hit us up on the forums, twitter, or our website. Thanks for reading, we hope you enjoy the game. 7ad7b8b382



Title: cityglitch
Genre: Casual, Indie, Strategy
Developer:
mindfungus
Publisher:
mindfungus
Release Date: 23 Feb, 2018



English



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The gameplay is simple: You control the little pink-haired witch and can move any distance in eight directions every turn. Your goal is to light all the magic runes on the level by moving over them, but if an enemy steps on one it will extinguish and you have to light it again.

The game is entirely confined to little 5x5 grid levels. I was skeptical at first. What kind of level design can you do on 25 tiles? As it turns out, quite a lot. The game mixes its few different enemy types plus environmental tiles (walls, teleports, death tiles) into quite a variety of levels, each of which puts a clearly formulated challenge to the player.

Levels can be simply cleared or beaten in the minimum number of moves. Doing the former isn't too difficult until later in the game, but the latter really brings out the surprising amount of complexity in the mechanics. If you're looking for a challenge, this is it. Most levels can be cleared in around ten moves. It doesn't feel like that should be too difficult but some levels made me give up after exhausting all the ideas I could come up with (damn those cats). Of the levels where I did find the solution I can say that you often need a flash of insight revealing an unlikely move as a different, more effective strategy to beat a level. Again, not what I expected from a game played on a 5x5 grid.

What I want from a puzzle game is, a non-derivative set of simple mechanics that fit well together, tight and varied level design, and a bit of challenge. This game takes a place in my short list of games on steam that fit the bill.. The puzzles are really fun, and the art is great. \u2b50\u2b50\u2b50\u2b50\u2b50. The gameplay is simple: You control the little pink-haired witch and can move any distance in eight directions every turn. Your goal is to light all the magic runes on the level by moving over them, but if an enemy steps on one it will extinguish and you have to light it again.

The game is entirely confined to little 5x5 grid levels. I was skeptical at first. What kind of level design can you do on 25 tiles? As it turns out, quite a lot. The game mixes its few different enemy types plus environmental tiles (walls, teleports, death tiles) into quite a variety of levels, each of which puts a clearly formulated challenge to the player.

Levels can be simply cleared or beaten in the minimum number of moves. Doing the former isn't too difficult until later in the game, but the latter really brings out the surprising amount of complexity in the mechanics. If you're looking for a challenge, this is it. Most levels can be cleared in around ten moves. It doesn't feel like that should be too difficult but some levels made me give up after exhausting all the ideas I could come up with (damn those cats). Of the levels where I did find the solution I can say that you often need a flash of insight revealing an unlikely move as a different, more effective strategy to beat a level. Again, not what I expected from a game played on a 5x5 grid.

What I want from a puzzle game is, a non-derivative set of simple mechanics that fit well together, tight and varied level design, and a bit of challenge. This game takes a place in my short list of games on steam that fit the bill.. cityglitch seems simple at first, however underneath the beuatiful retro pixel graphics, lies deeply frustrating, well thought out and clever puzzles to work your way through. Well worth the very small price tag.

7\/10



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