Having movie-like graphics and big story lines matter lots, but making games that keep players engaged for decades is usually a lot more important, according for your chief executive on the Japan-based company which enables internet and mobile games.
Online game communities resemble a software-as-a-service businesses, where people pay to keep playing video games after some time, Owen MS2 Mesos Mahoney, CEO of Nexon, told CNBC within the Credit Suisse Asian Investment Conference in Hong Kong.
Attendees play inside the 'LawBreakers' gambling by Nexon Co. from the E3 Electronic Entertainment Expo in Los Angeles, June 13, 2017.
Troy Harvey | Bloomberg | Getty Images
Attendees play from the 'LawBreakers' video games by Nexon Co. within the E3 Electronic Entertainment Expo in Los Angeles, June 13, 2017.
"It's an annuity type business, where Buy MS2 Mesos people just revisit since they wish to be involved in their video game world to the very long time, that is certainly really an exceptionally disruptive theme through the video games industry," he stated. "We think longevity is about the single most critical idea in online flash games."
Nexon built its business on that concept, and Nexon seen that other companies like Tencent, Blizzard and Valve also adopted the approach at the beginning.