Xingwang's Blog – July 2018 Archive (26)

During the days that the special anniversary event takes place

Thus, users who want to join the celebration of the third year of  Rocket League Items the Rocket League will be able to compete for up to 60 new cosmetic objects from 9 to 23 July. And we can play special games through a special playlist on the Throwback Stadium stage and their particular hockey-style goals. In addition, this track will be available for private games, local games and tournaments.

During the days…

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Added by xingwang on July 5, 2018 at 10:08pm — No Comments

On the more serious side

On the more serious side, the set will come with codes for DLC in the game, although whether that’s just new vehicles and skins, or something more involved, has yet to be announced. But while this won’t be quite as dramatic as the game, it’ll still be fun to see it played in the real world. And, who knows, perhaps there will come a time, with AI and manufacturing, where we slowly scale this up. Besides, who wouldn’t want to Crates…

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Added by xingwang on July 4, 2018 at 10:14pm — No Comments

The car details are pretty nice as well

The car details are pretty nice as well, and the arena we battled in – the traditional Rocket League arena – looked sweet as well. Visually, the game holds up just fine on the Switch. My only real complaint from my time spent with the game is that I couldn’t play as any of the Nintendo-themed cars. Not yet, anyway. But our time is coming...

Now, let’s talk about the gameplay. It almost feels like Rocket League was built to really take advantage of the HD Rumble features, because that…

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Added by xingwang on July 3, 2018 at 10:00pm — No Comments

If your teammate gets possession of the ball

The solution is to find a middle ground between offensive and defensive action. During offense, if two of your teammates are guiding the ball towards the goal, hang back a bit, and be ready to catch the ball should an opponent make a steal. You'll want to position yourself halfway between the ball and your own goal, ready to clear it the moment it gets too close to home. The caveat, however, is that you must follow the ball to make sure it doesn't get back onto your side of the…

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Added by xingwang on July 2, 2018 at 10:15pm — No Comments

With Hagewood heading his own studio

Hagewood added vehicle support for Unreal Tournament 2003 and caught the eye of Epic Games, leading to his employment. Having worked on Onslaught, a multiplayer mode for Unreal Tournament 2004 emphasizing vehicular combat, Hagewood, and a small team started thinking of combining competitive gaming and car combat in the vein of Twisted Metal with a dash of the casual and fun atmosphere of Super Smash Bros.

With Hagewood heading his own studio, Psyonix, the team crafted…

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Added by xingwang on July 1, 2018 at 10:01pm — No Comments

With Hagewood heading his own studio

Hagewood added vehicle support for Unreal Tournament 2003 and caught the eye of Epic Games, leading to his employment. Having worked on Onslaught, a multiplayer mode for Unreal Tournament 2004 emphasizing vehicular combat, Hagewood, and a small team started thinking of combining competitive gaming and car combat in the vein of Twisted Metal with a dash of the casual and fun atmosphere of Super Smash Bros.

With Hagewood heading his own studio, Psyonix, the team crafted…

Continue

Added by xingwang on July 1, 2018 at 10:00pm — No Comments

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