During our demo, we ran by way of a brief scenario involving taking down several basic enemies, and then a boss encounter. There were three classes shown, out from the game’s 14 available. I totally Slayer class, a simple character capable of dive in to combat, deal high damage, after which dodge from the Buy Tera Items way. I was grouped that has a ranged character along with a tank. After learning the ropes with the control scheme while using smaller enemies, there we were tasked with cooperating to take around the area’s boss.
MMORPGs don’t usually translate adequately to consoles, mostly because from the control scheme. Their user interfaces can also be usually designed which has a keyboard and mouse at heart, and translating all user input the possiblility to a gamepad usually involves major compromises. But TERA is different. It’s an action-oriented MMORPG, concise that its targeting technique is more similar to a third-person action game over a regular RPG.
What this implies is that TERA is a MMORPG which had some built-in features that almost felt tailor-made for consoles. Targeting enemies, as an illustration, is completed by moving the reticle while using right analog stick, after which pressing documented on that stay with lock-on. Combat involved pressing the head or shoulder buttons about the controller, and in some cases included combos which, when performed properly, dealt a lot of damage coupled with a relatively quick cooldown time. Holding L1 can also unlock the next row of moves, which helped to get over the inherently small number of Tera PS4 Items buttons available around the controller to carry out moves with. Honestly, it felt like playing an action RPG greater than an MMORPG, that can only mean good items when TERA actually releases.